![]() Now dash back to the previous room, go through the doorway at the top of the stairs, and light the fire in this room. With a Club in hand, use the secondary attack to hold it out over the fire and light it. Smash it down with the Club to find a fireplace room. Kill the Zombies here too, then look for a bookcase in the back corner. Talk to the Info Gargoyle in the entry hall before continuing into a staircase room. ![]() Kill the Zombies as you make your way to the far end, then smash the boulder blocking the entrance to a cave. Use the Club to smash the three boulders, then cross over to the stone archway to take the path you didn't go down earlier. This decreases its health, but you can set enemies and other objects on fire with it this way! The Witch's Cove Do so over a campfire, and the Club will be lit on fire. The Club's secondary move has Dan hold it out. ![]() It doesn't have unlimited health however: it loses 1% of damage for anything it hits, including the ground (so a hit on an enemy will effectively be 2%). This makes it more powerful than the Small Sword, but you'll need to be more precise with your aim. The Club is a basic weapon that operates differently from Swords in that Dan bashes down with it rather than swiping left to right, albe to break boulders and weak walls alongside enemies. ![]()
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